Work

Portfolio

Writing, production, and content strategy across B2B SaaS, game development, and community practice.

Thought Leadership B2B Spec Sample
Written for Bandwidth

Why Most AI Voice Deployments Stall at Scale — And What the Ones That Don't Have in Common

A spec blog post written for Bandwidth's audience of enterprise IT buyers and communications leaders. Translates infrastructure complexity into strategic framing — using Bandwidth's real product positioning (Maestro, Communications Cloud, Bring Your Own AI) without reading like a brochure.

Editorial B2B
LinkedIn · 2023

Tips for Indie Game Developers: Approaching Publishers with Confidence and Style

Published under the mudstack brand to a B2B audience of game developers, studio founders, and producers. Translates high-stakes business strategy — publisher relationships, deal negotiation, portfolio positioning — into actionable guidance without losing the voice of the community it was written for.

Read on LinkedIn
Personal Essay Science & Technology
mazzeleczzare.com · March 2026

We All Float On

An essay on cognition, inference, and the relationship between human judgment and artificial intelligence — framed through the history of scientific discovery. Moves from Kepler and Dirac to language models and the question of what it means to navigate uncertainty with purpose.

Read the essay
Feature Interview B2B SaaS
80.lv · September 2023

Unveiling the VR Vision Team's Journey: Crafting Virtual Worlds and Future Innovations

A cross-published feature written for mudstack on 80.lv — one of the largest editorial platforms in game development. Profiled VR Vision's enterprise XR work and their integration of mudstack into a complex multi-team art pipeline. Translated technical production workflow into narrative for a 400K+ developer and artist audience.

Read on 80.lv

Clear as Mud

Host and producer of 50+ interview episodes featuring creators and executives from Epic Games, Riot Games, Sony PlayStation, and Meta VR. Full lifecycle ownership: topic ideation, speaker outreach, scripting, production, and multi-format distribution.

Listen on Spotify

How To Pitch Your Game to a Publisher & Why You Should

Produced and hosted for mudstack, featuring Bobby Wertheim (VP of Partnerships, Curve Games) and Lauren Hunter. Managed full production lifecycle — topic framing, speaker outreach, run-of-show, live production, and post-event distribution.

Watch on YouTube

Breaking Into Game Dev as a Digital Artist

Produced and hosted for mudstack, featuring Matt Wright (Environment Art Director, Bad Robot Games) and Jonathan Lloyd (Founder & CEO, CG Hero). Covered portfolio strategy, studio hiring expectations, networking, and common application mistakes.

Watch on YouTube

Exploring the Future of Virtual Production

Produced and hosted for mudstack, featuring HaZ Dulull — film director and virtual production pioneer. Discussed how real-time technology and LED volumes are reshaping the pipeline for indie creators and studio productions alike.

Watch on YouTube